“Following the release of Silent Hill 2 in October 2024, we were able to deliver Silent Hill f in September 2025, and the Silent Hill series is now back on track,” series producer Motoi Okamoto told Famitsu. “We aim to release about one title per year, including both announced and unannounced titles. We’re not sure how far we can achieve this, but we’ll do our best as the producer of the Silent Hill series. Ideally, we’d like to keep the buzz around Silent Hill constant.”
One new game per year sounds like a steep challenge, but Konami’s initial plans for the series’ revival may already have them set for at least the next two years. Konami first announced Silent Hill: Townfall, from Annapurna Interactive and BAFTA-winning Stories Untold developer No Code, during the big Silent Hill broadcast in 2022. Complete silence has surrounded the project since then, though a now-deleted retail listing from department store giant Liverpool Mexico suggested Townfall would launch in March 2026.
Remember a few years ago, around the time they made that MGS3 pachinko machine that updated the cutscenes to be on the FOX engine and pissed off fans hoping for a FOX engine remaster of the game, and Konami said it was leaving the video game industry to focus on pachinko machines?
Whatever happened to that? 🤔
Nothing screams quality like releasing to an arbitrary schedule rather than when the games are finished, eh?
It’s like resuscitating a dying animal, just so you could kill it yourself.
So… now that we’ve got our series to finally get the love it deserves, spent 3+ years polishing and making the game the way the fans have all been clamoring for for years. We are now ready to mass produce, copy/paste the formula until we kill the franchise so spectacularly no one asks us to make another.
Line must go up! Until the brain-dead who just buy annual releases without thought begin to pay attention, studios will continue to do this.
I’m still in shock that EA is not going to do an F1 26. They said they want to do better with the next one, so they’re skipping a year.
And once again Konami proves they have no fucking clue what horror fans actually want.
These companies keep trying to grab both bones, completely failing to realize the second bone is a fucking reflection.
They have tapped some genuinely competent studios for this comeback of the franchise, but tightening the screws, like, at all, and this shit will blow up. Setting up four games from the start may already have been a mistake.
If Konami wants more, they don’t need to make more Silent Hill. They have so many alternatives.
FFS, they are sitting on fucking Zone of the Enders, despite Armored Core showing there’s plenty of appetite for that kind of game.
Or how about a modern Castlevania? Anyone?
Or, get this, publish for some small indie studios with neat ideas for completely new stuff, as a low cost way to discover new potential franchises?
Both Zone games had awesome soundtracks.
Oh man, and they’re gonna want to release in autumn, too, to be in time for spooky season. So, if it isn’t done at that point, they’re likely to release in an unfinished state rather than delay by a whole year…
Not that I clicked on the article, but the quote given by OP actually doesn’t worry me too much. It feels too me like there is an appropriate level of caution here. I don’t get the impression they’re trying to do an Activision.
Resident Evil was near annual for a bit, and only the 3 remake do I really hear people complain about.
It’s post-Kojima Konami. They’ll find a way to screw any leftover IP up.
Good thumbnail, exactly my feelings.
Back on track? It sucked.
Maybe they should figure out why silent hill used to be good.
They made a game, but not a good silent hill game.
Hard disagree.
What parts of Silent Hill did you reflect on? What parts made you think, this is a really good Silent Hill game?
Or as other people have put it: If it had a different name, would it have mattered? I am not discussing if it is a good game or not, but is it a Silent Hill game?







