

Oh man, and they’re gonna want to release in autumn, too, to be in time for spooky season. So, if it isn’t done at that point, they’re likely to release in an unfinished state rather than delay by a whole year…


Oh man, and they’re gonna want to release in autumn, too, to be in time for spooky season. So, if it isn’t done at that point, they’re likely to release in an unfinished state rather than delay by a whole year…
You often just want to go with what’s popular, since hardware vendors will only provide APIs for select languages.
Well, and depending on the field, you may need to get certifications for your toolchain and such, so then you have to use what’s popular.
In my corner of the embedded world, it feels like everyone is practically jumping to integrate Rust. In the sense that vendors which haven’t had to innovate for 10+ years will suddenly publish a Rust API out of the blue. And I’m saying “out of the blue”, but I do also regularly hear from other devs, that they’ve been pestering the vendors to provide a Rust API or even started writing own wrappers for their C APIs.
And while it’s certainly a factor that Rust is good, in my experience they generally just want to get away from C. Even our management is well aware that C is a liability.
I guess, I should add that while I say “jumping”, this is the embedded world where everything moves extremely slowly, so we’re talking about a multi-year jump. In our field, you need to get certifications for your toolchain and code quality, for example, so lots of work is necessary to formalize all of that.
Yeah, particularly the broadcasting really irks me.
That is an opinion you can hold for yourself and then make compromises as you encounter reality. I do expect programmers to hold strong opinions.
But when you broadcast it, you strip yourself of the option to make compromises. You’re just saying something which is going to be wrong in one way or another in most situations. I do expect programmers to be smarter than that.
I mean, I don’t have a ton of skin in the game here, as I don’t care much for horror games either way.
But yeah, I just assume that they say they’re cautious to calm the fans, but they actually can’t be cautious, since well, they can only really delay by a whole year at a time, and if they do that, then they have two games in the year afterwards.
They did only pre-plan a handful of years, so maybe they can just delay the following games by a year each, too.
But yeah, it still just sounds like the decision-making here isn’t driven by logic or what allows publishing good games, but rather by
