Until the 2000s, game consoles existed primarily to bring a bit of the gaming arcade experience to homes, providing graphical feats that the average home computer would struggle to emulate. By the 2000s this changed, along with the idea of running desktop applications on gaming console for some reason. Hence we got Linux for the PlayStation 2, targeting its MIPS R5900 CPU and custom GPU. Unlike these days where game consoles are reskinned gaming PCs, this required some real effort, as well as a veritable stack of accessories, as demonstrated by [Action Retro] in a recent video.
Linux on the PlayStation 2 was a bit of a rare beast, as it required not only the optional HDD and a compatible ‘fat’ PS2, but also an Ethernet adapter, VGA adapter and a dedicated 8 MB memory card along with a keyboard and mouse. PS2 Linux users were also not free to do what they wanted, with e.g. ripping PS2 game discs disallowed, but you could make your own games. All of which had to fit within the PS2’s meagre 32 MB of RAM.
I hella wanted a Net Yaroze developer kit PS2 because it was standard PS2 hardware running Linux that you could just use as a normal PC. That shit was super cool to me.
I was so excited to see Linux for my PS3 and spent hours setting it up and getting it sweet only to never use it again.
A good deal of things I have done with computers is about the same. Like getting MacOSX working on a standard PC when I got a Core2Duo.



