The FPS is once again in transition. It’s a change that’s been percolating for a while, but 2025 was the year a number of developing trends in PC gaming’s favorite genre finally boiled over.

The time of extreme skill ceilings and the pursuit of metallic ranks defining every new multiplayer FPS is behind us. The escalation of gaudy, overpriced cosmetics created a distaste so palpable that Call of Duty had to desperately change its game plan. The two biggest shooters this year cost money, and there were no major free-to-play releases. The theme of this new era, as I see it developing so far, is remembering that shooters can be both casual and thrilling. High fun, low emotional investment.

An old guard of life-consuming live-service games remains a vibrant and popular part of this genre, but they’re once again sharing the space with—and even adopting the attributes of—a more casual breed. Games that don’t mind if you only play them once in a while. Games that let you make your own fun, encourage cooperation, or earn our respect by not bombarding us with ads.

  • NewNewAugustEast@lemmy.zip
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    6 hours ago

    FPS same as always, since it is just a description.

    Multiplayer FPS is what they are talking about? Seems like a convoluted headline.

  • eleijeep@piefed.social
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    11 hours ago

    Overwatch heralded the death of the genre, after which (almost) every FPS release has been a casual shooter.

  • stoy@lemmy.zip
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    23 hours ago

    I recently discovered Turbo Overkill, it has some brilliant arcade shooter feel, a great 80s style, and some unique quirks.

    I highly enjoyed it.

    My favorite FPS is however Unreal Tournament 2004, which I heard will be handed off from Epic Games to a fan community, so the fan community maintains it. I don’t know if that means it will be open source, but it sounds good.

    • azimir@lemmy.ml
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      21 hours ago

      Those early days (Quake, UT, CS). Grab a gun and go. No real levels, buying hats, or special equipment only the richest can afford.

      Yeah, I’d get thrashes by good players, but not because they have different equipment or loyalty/grind/pay-to-play items. A level playing field where getting murdered was just. Those were good days.

    • LuigiMaoFrance@lemmy.ml
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      19 hours ago

      Turbo Overkill is so extremely underrated. I hope we’ll see that sequel they teased at the end of the game some day. Not sure how well it sold.

    • t3rmit3@beehaw.org
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      21 hours ago

      Do you have to play it all the time in order to not miss out on tons of content (i.e. events)? Because that doesn’t feel ‘casual’ to me. My trough between games I cycle through is years, not months, so hearing that in the time I was gone there’s been n missed major events or ‘storylines’ definitely seems pretty hostile to a casual engagement.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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        21 hours ago

        That doesn’t even have anything to do with what casual game even means.

        There are no story lines in Fortnite, afaik. They do sometimes have special events, like in-game concerts. But again, that doesn’t mean it isn’t a casual game. Destiny 2 is exactly like you’re describing and it’s still a casual game.

        • t3rmit3@beehaw.org
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          12 hours ago

          Using ‘casual’ and ‘hardcore’ in the traditional gatekeep-y, “filthy casuals” way that e.g. Dark Souls players often do, isn’t really what the article is talking about.

          CoD and other battlepass-ridden live-service games don’t actually require high skill levels, they require high time investment. Destiny 2 stopped being a casual game in this sense once they started removing content, because it now places demands on the players’ time, rather than allowing players to engage with it casually/ at their leisure. Also, Destiny 2 has raids. No game with instance raids is casual. I don’t play Fortnite, which is why I asked whether they have time-limited events, and I don’t particularly care about where it falls versus others, I just tend to see most live-service games as inherently less casual due to this.

          My ‘hardcore’ game for many many years was Eve Online, and let me tell you, there’s nothing casual about leaving work early or setting alarms for 4am and coordinating with several hundred people around the globe to all be online when a POS timer is finishing. It’s a hardcore game, but it’s not about twitch-aiming or dodge-timing gameplay.

        • Chamomile 🐑@furry.engineer
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          20 hours ago

          @Kolanaki @t3rmit3 The linked article is using “casual” to refer to a number of different traits - competitiveness is one of them, but also how demanding they are for your time and attention. Casual was probably the wrong word to choose, since it already has a different meaning for most gamers, but the thesis is more about the return of low-stakes FPS games that you can pick up here and there to goof off without being milked for every minute and dollar you can spare.

          An old guard of life-consuming live-service games remains a vibrant and popular part of this genre, but they’re once again sharing the space with—and even adopting the attributes of—a more casual breed. Games that don’t mind if you only play them once in a while. Games that let you make your own fun, encourage cooperation, or earn our respect by not bombarding us with ads.

  • etchinghillside@reddthat.com
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    22 hours ago

    I don’t play FPS these days - what’s considered a casual FPS today? I’m guessing ARC raiders? Presumably because it’s not all reflex based?

    • t3rmit3@beehaw.org
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      21 hours ago

      ARC Raiders is definitely of the “life-consuming live-service” multiplayer games in my view, same as Helldivers 2. Basically anything that is live-service, since it demands you play continually or otherwise miss out on timed events.

      I hope multiplayer non-live service games are the sort of casual FPS that is making a comeback, a la Space Marine 2.

    • fascicle@leminal.space
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      21 hours ago

      I think that depends on the way you play. You can lose everything pretty quickly by getting swarmed from a few low level bots or someone shooting you in the back. Which at least for me makes it feel not that casual.

      The game does try and match you based on aggressiveness so if you chill and don’t shoot other players you’ll filter into the nicer lobbies although you still never know if the person next to you will choose that day to decide and PvP. Its famous for people to send the ‘don’t shoot’ emote then as soon as you turn to walk away they shoot you