

That doesn’t follow. What I think you mean is that by defining the constraints so rigorously, you’ve basically solved the problem yourself. But that’s exactly the point. The LLM isn’t the problem solver, it’s the execution engine that does the wiring-up and the ticking of boxes. The easy part, arguably, sure. But still considerable effort that can be saved, and that effort may be better spent on the problem-solving + constraint-defining stage.
Mandatory disclaimer that this is not a pro-AI post. I also don’t agree that this setup works, anyway. It’s a classic Bob Martinism, the idea that writing good enough specifications makes the implementation irrelevant; it’s the type of idea that is allergic to reality



Not CPU limited, actually the opposite. It targets games where the CPU is frequently waiting for the GPU to catch up. It fixes a defect in the AMD pstate driver’s active (EPP guided) mode that would cause the CPU to be treated like it’s idle if it’s often taking short sleeps, even if it’s actually quite busy.