

DPS is more important I’d say but high speed helps when you hit every deadend on your way through a comically large Caves 2.
Nerdy girlthing, now in Piefed! I really enjoy chatting about games and manga :3
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DPS is more important I’d say but high speed helps when you hit every deadend on your way through a comically large Caves 2.


To be honest, I never consider Boss Rush for items alone. Unless you have a lot of speed AND high DPS you won’t make it in 20 minutes, and even if you’re strong enough you need to skip a lot of opportunities (secret, cursed and challenge rooms, at the very least) just to gain two items from treasure item pool which is… not great. Every time I enter Boss Rush I just look at the items and am like “ugh, okay. I’ll pick the least underwhelming one.”
Hush gives you more time and is more viable to do consistently but the fight itself is way too tough to justify the (pretty neat ngl) rewards of Hush’s floor. I don’t do Hush unless I’m after the unlock.


Among the roguelites I have experience with I’d say TBoI is the most minmax-friendly and, from watching other people play, I think most players do fall into some basic minmaxxing.
Though, admittedly, my definition of min-maxxing is rather broad. I include returning to a treasure room every time your D6 charge up as min-maxxing, for instance.


The latest pre-libadwaita version of Gajim is 2.2.0, I don’t think there were any problems with that version.
It also locks up whenever we try dragging a picture into the chat window to send.
I remember that Gajim installed from Flatpak wouldn’t allow drag’n’drop functionality at all.


Whaat, that can happen??


Before the June update Gajim wasn’t related to GNOME at all and worked perfectly fine on my Xfce desktop. The update fully switched to GTK4 + libadwaita, and they also redesigned their website to look exactly like GNOME’s.
I suppose they changed their design direction…


Yeah that’s exactly it.
Gtk3 is considered legacy now
Cinnamon and Xfce still exist though. It’s not like gtk3 is suddenly out of use.


I’ll look into Movim, thanks!


I don’t, they are free to change their software any way they want to, and I’m free to not like the changes they’ve made.


There aren’t really any good clients for XMPP unfortunately. I’m just moving away to Matrix (ironically the one I avoided because it didn’t have good clients when I looked into IMs).


Xom is always such a hellish ride lol! I didn’t play them since 0.32, need to check them out again with the new bazaars.


Amusingly, mayhem is a unique orb brand because all the other brands scale heavily with evocation skill nowadays yet mayhem still has a fixed effect. But it’s the one the most likely to backfire so that makes sense.


They rarely provide anything really good for characters who can clear them while also forcing you to burn through lots of your consumables. It can be fun though, a nice way to remind yourself that this game has permadeath and you can’t just smash two buttons until victory.


With all the new orbs I completely forgot about the orb of mayhem to the point that I was shocked to see it in one of my recent games.
the affected monsters get buffed.
Yara’s Violent Unraveling reasons B)


The closest to in-fighting in DCSS is a wand of charming that makes an enemy fight for you for some time. Unfortunately, it’s single-targeted and can fail against its target’s willpower.
If I would need to open this mess and deal with it, I’d do the following:
Clear the entire floor first, making sure to not disturb anything inside with noise (they won’t open the blue doors but that’ll still mess up my plan, see below);
Open the blue doors then make a few steps away from the vault (enemies are still not aware of me);
Drink a potion of lignification that will turn me into a tree (we’ll need it for a later step);
Probably drink some other potions like resistance (to not be one-shotted by the dragon), invisibility and especially haste;
Shout to attract attention of the enemies;
Read a scroll of immolation - it applies a special status effect to all enemies, making them take additional fire damage when they lose health and explode when they die, heavily damaging anyone who stands close;
Read a scroll of torment halving everyone’s health in half (which is considered an attack, so it’ll trigger the immolation’s fire damage) - it usually applies to the player too but the tree form grants immunity to it;
Read torment again if it wasn’t enough;
Read a scroll of teleportation and then walk around the floor, killing off whoever is still alive.
With this plan, my chances to win would probably be higher than the risk of death.


0.29 was my first version! I even thought about returning to it someday just to get a win but it’s such a pain in the ass to play knowing that I miss out on many QoL features and rebalancing changes of the later versions.


Fair! If you can find anyone to play with you, you can try doing it in coop. Coop is 2vs2 so you only have 2 fights ahead so it’s much easier to do. And Bushido in coop is sooo fun!


UFO 50 is brutal and I love it for this. Cherrying Bushido Ball for the first time felt great!
2.3.0, according to their new website, though I found out about it at a much later version.