That use case makes it sound like you’re looking for a vector editor, like Krita
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Cake day: February 12th, 2025
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The Mac ecosystem has its own set of tooling for this. It uses Apple’s Rosetta 2 for x86 to ARM translation, and their Game Porting Toolkit (GPTK) for DX12 to Metal (Apple’s proprietary graphics API) translation.
(Should note that Asahi doesn’t have full support for M4 Macs yet so I’m assuming they’re on MacOS)