who@feddit.org to Gaming@beehaw.orgEnglish · 11 hours agoNew Sponsor Announcement [Stardew Valley developer] | MonoGamemonogame.netexternal-linkmessage-square8linkfedilinkarrow-up139arrow-down10
arrow-up139arrow-down1external-linkNew Sponsor Announcement [Stardew Valley developer] | MonoGamemonogame.netwho@feddit.org to Gaming@beehaw.orgEnglish · 11 hours agomessage-square8linkfedilink
minus-squarecaseyweederman@lemmy.calinkfedilinkarrow-up9arrow-down2·10 hours agoOh, except for the c# part I guess. But I’m not gonna gatekeep.
minus-squareTehPers@beehaw.orglinkfedilinkEnglisharrow-up5·6 hours agoConsidering MG is a continuation of XNA Framework, it’s kind of a given it’s C#. And for languages that were popular when XNA came out, C# is one of the nicest to work in these days.
minus-squarecaseyweederman@lemmy.calinkfedilinkarrow-up3arrow-down2·5 hours ago“What if JavaScript but by Microsoft”
minus-squareTehPers@beehaw.orglinkfedilinkEnglisharrow-up7·5 hours agoJavaScript? C# is a statically typed, compiled language.
minus-squarecaseyweederman@lemmy.calinkfedilinkarrow-up1arrow-down1·2 hours agoHmm. That’s fair. My introduction to it was “Unity’s dropping Unityscript, which was JavaScript with c# bindings, time to learn c# I guess.”
Oh, except for the c# part I guess. But I’m not gonna gatekeep.
Considering MG is a continuation of XNA Framework, it’s kind of a given it’s C#. And for languages that were popular when XNA came out, C# is one of the nicest to work in these days.
“What if JavaScript but by Microsoft”
JavaScript? C# is a statically typed, compiled language.
Hmm. That’s fair. My introduction to it was “Unity’s dropping Unityscript, which was JavaScript with c# bindings, time to learn c# I guess.”
It’s more like MS Java tbh