

It’s still stupid, but he’s talking about review bombing forthcoming AI games across all platforms because they disclosed on steam vs forthcoming AI games that aren’t listed on steam that don’t disclose on other platforms.


It’s still stupid, but he’s talking about review bombing forthcoming AI games across all platforms because they disclosed on steam vs forthcoming AI games that aren’t listed on steam that don’t disclose on other platforms.


“If you want to launch a gamesnack, and get it as widely publicized as possible, you’ve got to put it on Steamstore shelves so people can wish listsee it and if you want to play it on Steameat ot, then you have to get this Scarlet Letter of AIingredients attached to your product, and now there is a hater community [of parents] trying to kill the gamesnack.
…
I think it’s really irresponsible of Valvethe FDA. They shouldn’t do it, because it makes it much, much, much harder for a game developer snack company to have a chance of success. You have to choose from either not using tools that can make you way more productiveyour product way more addictive, and probably failing due to competition that does [in less regulated markets?]."
Funnily enough, this is also the framework for those reality TV shows. It’s the move fast and break things approach that seems to be entertaining in a morbid way… So clearly the solution is to monetize your project (mis)management as entertainment!
Yes, that’s part of the parallel. Both videogames and snacks involve multiple markets.